<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Noisefield</title><link>https://noisefield-123.pages.dev/</link><description>p5.js, Processing, TouchDesigner, shaders and plotter art, published as reproducible sketches</description><language>en</language><item><title>Build a Flow Field in p5.js: A 30-Line Sketch and Six Seeds</title><link>https://noisefield-123.pages.dev/p5js-flow-fields-six-seeds/</link><guid isPermaLink="true">https://noisefield-123.pages.dev/p5js-flow-fields-six-seeds/</guid><pubDate>Mon, 26 Oct 2026 16:00:00 GMT</pubDate><description>A flow field in p5.js assigns a direction to each position in a virtual grid, then moves particles along those directions.</description></item><item><title>Reaction-Diffusion Shaders: Prompting an AI Code Assistant and Repairing GLSL</title><link>https://noisefield-123.pages.dev/ai-reaction-diffusion-glsl-guide/</link><guid isPermaLink="true">https://noisefield-123.pages.dev/ai-reaction-diffusion-glsl-guide/</guid><pubDate>Mon, 19 Oct 2026 14:00:00 GMT</pubDate><description>A useful AI-assisted reaction-diffusion shader begins with a precise description of the numerical model, its data textures and its rendering environment.</description></item><item><title>Prepare Generative Art for a Pen Plotter: Paths, Merging and Paper Size</title><link>https://noisefield-123.pages.dev/pen-plotter-generative-svg-workflow/</link><guid isPermaLink="true">https://noisefield-123.pages.dev/pen-plotter-generative-svg-workflow/</guid><pubDate>Sun, 11 Oct 2026 12:00:00 GMT</pubDate><description>Preparing generative art for a pen plotter means turning visual geometry into a practical sequence of physical pen movements.</description></item><item><title>Perlin, Simplex and Value Noise: Building a Three-Noise Composition in TouchDesigner</title><link>https://noisefield-123.pages.dev/perlin-simplex-value-noise-composition/</link><guid isPermaLink="true">https://noisefield-123.pages.dev/perlin-simplex-value-noise-composition/</guid><pubDate>Sat, 03 Oct 2026 09:00:00 GMT</pubDate><description>Perlin, Simplex and value noise produce different spatial structures, even when they share the same input coordinates and frequency.</description></item><item><title>TouchDesigner Network Hygiene: Naming, Containers and Reusable Components</title><link>https://noisefield-123.pages.dev/touchdesigner-network-hygiene-components/</link><guid isPermaLink="true">https://noisefield-123.pages.dev/touchdesigner-network-hygiene-components/</guid><pubDate>Tue, 22 Sep 2026 15:00:00 GMT</pubDate><description>Good TouchDesigner network hygiene makes a generative project easier to understand, modify and reproduce.</description></item><item><title>A Cast of Ninety-Plus: Designing Fictional Characters as a Generative Parameter Space</title><link>https://noisefield-123.pages.dev/fictional-characters-as-parameter-space/</link><guid isPermaLink="true">https://noisefield-123.pages.dev/fictional-characters-as-parameter-space/</guid><pubDate>Wed, 16 Sep 2026 08:00:00 GMT</pubDate><description>A large fictional character cast can be understood as a parameter space: a collection of distinct identities distributed across a set of visual and narrative dimensions.</description></item></channel></rss>